Monday, October 11, 2010
New Batman: Arkham City Screenshots are Gorgeous
Friday, October 8, 2010
Call of Duty: Black Ops Outsells Modern Warfare 2 in Pre-Orders, and in 3D
In November 2009, Call of Duty: Modern Warfare 2, developed by the now shell of its former self Infinity Ward, set the pre-order record by selling nearly 3 million copies before its release. Day one says reached almost 5 million between the US and UK, generating $310 million in revenue and making it the biggest entertainment launch in history. The game went on to sell over 20 million copies worldwide and amass over $1 billion in sales.But that was so last year. The newest iteration of the annualized Call of Duty franchise, Black Ops, is already shaping up to break records set by last year’s model. GameStop’s Senior Vice President of Merchandising Bob McKenzie told Gamasutra that the game is looking to overtake where Modern Warfare 2 was last year.
“GameStop is tracking to all-time, record reservations on Call of Duty: Black Ops. We are ahead of where we were with Call of Duty: Modern Warfare 2 last year, which previously set the industry standard.”
Treyarch, who is developing Black Ops, also announced this week that game would ship with support for stereoscopic 3D for all platforms. VG247 had a first hand experience with the 3D enabled version, which you can read about here. A 3D TV and 3D glasses are still required, but it is a nice gesture for early adopters who have already invested in 3D technology for the home.
I haven’t played a Call of Duty game since 2003 when the first one was released, so I’ll be picking up Black Ops, though I’m not sure how close it will come to actually breaking Modern Warfare 2’s record-setting sales. EA’s reboot of the Medal of Honor franchise, being released on October 12, is sure to take some of Black Ops’ potential customers, but Call of Duty: Black Ops will surely reach high sales numbers. Whether those numbers actually beat Modern Warfare 2’s in the short or long term, is a toss-up.
Thursday, October 7, 2010
Lara Croft and the Guardian of Light Review
Developer: Crystal Dynamics
Publisher: Eidos Interactive/Square Enix
Genre: Action Puzzle Platform
ESRB Rating: T for Teen
Platforms: Xbox Live Arcade, PlayStation Network, PC (via Steam)
Though not technically part of the Tomb Raider series, Lara Croft and the Guardian of Light is a great example of what can happen when fresh ideas come to a seemingly dead franchise. Available only through download, Guardian of Light takes a detour from the normal experience of Tomb Raider, setting the player in an isometric perspective. High replay value combined with local or online co-operative play makes Lara Croft and the Guardian of Light one of the best Tomb Raider games in recent years.
Monday, October 4, 2010
The Thing About Release Dates
The thing about release dates is that they can always change. Companies announce games way ahead of time to build not only hype, but community around that game. Community drives word of mouth, which builds onto the hype already created by the game and its company, without any external work. As release dates get closer and closer, hype about a game escalates. Sometimes this can work in the game’s favor, as with the evidence of the hype machine I Love Bees, the alternate reality game that helped market Halo 2. Other times hype can be so overwhelming that it is beyond capable, and the the audience is disappointed. I could name numerous MMO games where this scenario occurred. Through my own experience and being observant of those around me, I’ve learned not to get carried away regarding hype and release dates. For example, Bioshock Infinite was announced earlier this year, but isn’t slated for release until at least 2012. I am looking forward to seeing what Irrational Games' final produce will be, but my anticipating will certainly be quelled by the string of great games coming 2011.
Friday, October 1, 2010
Taliban Changed to Opposing Forces in EA’s Medal of Honor
Following the controversy surrounding the use of the name Taliban in publisher EA and developer Danger Close’s upcoming first-person shooter, Medal of Honor, Executive Producer Greg Goodrich posted on the Medal of Honor blog about an upcoming change to the game’s multiplayer component.“...we have also received feedback from friends and families of fallen soldiers who have expressed concern over the inclusion of the Taliban in the multiplayer portion of our game. This is a very important voice to the Medal of Honor team. This is a voice that has earned the right to be listened to. It is a voice that we care deeply about. Because of this, and because the heartbeat of Medal of Honor has always resided in the reverence for American and Allied soldiers, we have decided to rename the opposing team in Medal of Honor multiplayer from Taliban to Opposing Force.”
So after only a month of EA defending the decisions to include Taliban in the game’s multiplayer, saying that when kids play cops and robbers, someone has to be the cop, and someone has to be the robber, EA decidedly buckled to the pressures and renamed it to Opposing Forces. This doesn’t change anything in terms of gameplay, players will still be able to play as each side in multiplayer and the game will still look the same.
In early September, it was reported that the commanding General of the Army and Air Force Exchange Services decided to have Medal of Honor pulled from GameStops on US military bases worldwide, due to “well-documented reports of depictions of Taliban fighters engaging American troops,” in the game. It is currently unknown if this decision will remain or not, due to opposing force change being implemented.
I’m a little disappointed in EA. I was glad that they were sticking with their guns and going using the name Taliban despite who or what groups may be offended. I don’t want to call into question our freedom do whatever we want, or say whatever we ant, but it seems ironic for a game to effectively censor itself when the game’s essence is about fighting for freedom.
Thursday, September 30, 2010
Beyond Good & Evil HD Coming to PSN and XBLA in 2011

Ubisoft announced today they are in the process of remastering the Michel Ancel adventure game Beyond Good & Evil. The game originally was released in 2003 on Gamecube, Xbox, PlayStation 2, and PC. The remaster, titled Beyond Good & Evil HD, is tentatively scheduled for a 2011 release as a downloadable game on the PlayStation Network and Xbox Live Arcade. Ubisoft said the new version will run at 1080p resolution and feature updated character models, high-res textures, and a remastered soundtrack, along with the inclusion of Trophies and Achievements.
Beyond Good & Evil was well received when it was originally released, garnering critical acclaim and awards. However, it was not a commercial success. It was released in time for the 2003 holiday season but quickly saw its price cut due to poor sales. Ubisoft did not put much marketing behind the game, and its odd premise didn’t lend itself to heavy advertising.
I’ve never played Beyond Good & Evil, but I’ve heard from many that it is one of their top games of all time, and that it stands shoulder-to-shoulder next other great games like Psychonauts, so now might be a great time to play. Gameplay is decribed as Zelda-ish during the Zelda 64 age. It currently is available on Steam for PC and playable in higher resolutions but I’ve heard controls are wonky, not customizable, and that it feels like a clumsy port.
During the Ubidays 2008 conference it was announced that work begun on Beyond Good & Evil 2. Although currently in development, there is no word on when it will be released. No news about a release date after more than 2 years of development lends itself to vaporware, but we all saw how that turned out with Duke Nukem Forever.
Wednesday, September 29, 2010
Oh no, Politics
Let me first get a couple of updates out of the way. The NO News has shut down. So instead of an external site, I’ll be posting and updating on New Sanctuary. What you can expect is daily posts through-out the week, including new articles, editorials, and short interest pieces. You’ll see an expansion of what is currently being posted and I hope you enjoy it .
Wednesday, September 1, 2010
That's a Good Look
In my previous post, I said I wanted to try to keep updates coming out every two weeks. I can see how well that went. I’m still going to shoot for that goal, but also insert short posts in between. I realize that not every post needs to be 700-1000 words. Sometimes ideas only need to be planted and left alone to grow, rather than being groomed. With that being said, today’s post will be more of a longer one, but its something shakes my ideas on what gameplay can be.
Wednesday, July 28, 2010
Comic-Con Rampage
Sunday, July 11, 2010
This Post has Nothing to do with Real ID
