Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Monday, January 13, 2014

Metal Gear Rising: Revengeance review - slice and dice

I’ve never played a Metal Gear game before. The closest I’ve ever come is playing the beginning of the original Metal Gear on the NES, which held my attention for all of about five minutes before I took the cartridge out and replaced it with Super Mario Bros. 3. Metal Gear Rising: Revengeance, a spin-off of the Metal Gear Solid series, recently released for PC almost a year after its console release, and for someone like me it’s the perfect window into the Metal Gear series.

Monday, October 28, 2013

The Wolf Among Us review - game noir

I’ve never read a single issue of the Fables comic, but that makes me the perfect audience for The Wolf Among Us.

It takes a simple premise and flips it on its side. All the fairy tales we heard about as kids, Little Red Riding Hood, Snow White and the seven dwarfs, Jack and the beanstalk, they’re all real. But rather than living happily ever after, they were forced from their homes by ‘The Adversary’ and now live in a place called Fabletown in New York City, where they live among normal people hiding their true identities with spells called glamour making make them look human.

Tuesday, August 27, 2013

Gone Home review - connecting the dots

If you have any interest in playing Gone Home, don’t read past this paragraph. Just go buy it and play it. It’s best played blind, without any pretense knowledge, and gives you an experience that can’t be replicated in movies, books, or other mediums.

It is 1:15 AM on June 7, 1995. You are Katie Greenbriar, just coming home on a dark rainy night from a year traveling through Europe. You arrive at the house, but no one is home. There is a mysterious and ominous sounding note on the door. Where is everyone?

Monday, August 19, 2013

Papers, Please review – a lesson in bureaucracy

Every day I do the same thing. I wake up and walk to work at the edge of Arstotzka, where the border has finally re-opened after six years of war with neighboring nation Kolechia. I should feel lucky. Thanks to the labor lottery, my family and I have a place to live, and I have a job to support them. It’s not a luxurious position, but I can help keep the borders safe by detaining criminals, denying foreigners with forged papers, or identifying terrorists. Glory to Arstotzka!

Tuesday, February 19, 2013

Dead Space 3 review – thrills through experiment

If the first Dead Space is a survival-horror game, and Dead Space 2 was all about its sense of dread, then Dead Space 3 tends to lean the side of action-horror. You won’t be guns blazing all the time like in a Call of Duty campaign, but the action does kick up whenever human enemies are involved. Despite this, Visceral manages to balance the tension and action with environments that look amazing and sound design matching what set the first Dead Space apart.

Monday, February 11, 2013

DmC Devil May Cry review – killing demons and thumbs

I’ve never played a Devil May Cry game before. I have no context of what Dante was like before, only murmurings from the internet of how he was either a caricature of a superpowered anime character, or a torn, conflicted man called to fight a war between angels and demons. Whether that makes Ninja Theory’s reboot appeal to me more or less doesn’t matter. What matters is how DmC plays and feels on its own, and if it plays to the strengths of Ninja Theory’s cinematic visuals, vibrant design, and developed narrative.

Tuesday, July 10, 2012

The Secret World review: the truth is out there, somewhere

Massively multiplayer online role-playing games are going through a bit of a renaissance right now. Recent releases show developers are searching for new ways for their game to stand out, focusing on a single aspect that bucks the trend. EnMasse did it with TERA, introducing a true action-based combat system that relied on the movement of the player and their position relative to the enemy. BioWare’s Star Wars: The Old Republic brought story back to the RPG by, literally and figuratively, giving players a voice in the game, deciding how they approach each quest, and what the consequences of those choices will be. When looking at The Secret World, it doesn’t do any one thing drastically different from games before. Instead, it does many things just different enough you can’t quite compare it to any other game out there.

Thursday, May 31, 2012

Harley Quinn’s Revenge Review: More of the same

Harley Quinn’s Revenge picks up two days after the end of Batman: Arkham City. Batman has been missing for two days since investigating the kidnapping of several cops by Harley Quinn and her goons. This sets up for Robin to come in with the help of Oracle to find Batman and find out what went wrong. It’s an interesting premise that allows you to take control of Robin, who we only get a glimpse of in the main storyline of the game.

Monday, August 1, 2011

Back to the Future: The Game Wrap-Up Review

With all five of the Back to the Future: The Game episodes now released, we can take a look back to see how well this addition to the Back to the Future franchise fits with the films, as well as some of its high and low points.

Tuesday, July 26, 2011

Back to the Future: OUTATIME Review


Back to the Future: Episode 4 – Double Visions
Developer: Telltale Games
Publisher: Telltale Games
Genre: Point-and-Click Adventure
ESRB Rating: T for Teen
Platforms: PC, Mac, iPad, and PlayStation 3

This is it. We finally have the last episode of the five-episode season of Back to the Future: The Game. If you don’t already know by this point, Back to the Future: The Game is developed by Telltale Games as a point-and-click adventure game. You control Marty McFly as he travels back in time to save Doc Brown and fixes any problems along the way that may alter the future.

Monday, July 11, 2011

Back to the Future: Double Visions Review


Back to the Future: Episode 4 – Double Visions
Developer: Telltale Games
Publisher: Telltale Games
Genre: Point-and-Click Adventure
ESRB Rating: T for Teen
Platforms: PC, Mac, iPad, and PlayStation 3

It was December 2010 when the first episode to Back to the Future: The Game released. Five months later, the fourth episode, Double Visions, is available. At the end of Citizen Brown, Marty was captured by Edna Strickland after finally convincing Doc to fix the time machine and head back to the 1930s. Episode four picks up immediately after, starting with your escape with help from Jennifer Parker. Meanwhile, Edna tries to use Doc’s mind-reading machine from the first film (now a brain-washing machine in this timeline) to reprogram her husband back into Citizen Brown. Marty frees Doc and they travel back to the 1930s for the third since It’s About Time, a few months after young Emmett Brown started dating Edna Strickland. The majority of the episode is spent finding a way to douse Edna and Emmett’s relationship, and reignite Emmett’s love for science.

Friday, July 8, 2011

Transformers: Dark of the Moon Review

Transformers: Dark of the Moon released over a week ago. If you plan on seeing it, chances are you have done so already. If you haven’t, you might be wondering if it’s worth your money and time after the abyssal previous movie, Transformers: Revenge of the Fallen.

Friday, May 13, 2011

Back to the Future: Citizen Brown Review


Back to the Future: Episode 3 – Citizen Brown
Developer: Telltale Games
Publisher: Telltale Games
Genre: Point-and-Click Adventure
ESRB Rating: T for Teen
Platforms: PC, Mac, and PlayStation 3

When I reviewed Back to the Future: Episode 2 – Get Tannen, one of my main points was how big the role of a new setting played in each of the Back to the Future films. It plays a similarly big role in the games, wherein the first episode, It’s About Time, you visit 1930s Hill Valley during the time of the prohibition. In Get Tannen, you visited the same setting with a few small additions, but overall it felt dull and repetitive. 2K Games’ BioShock 2 was criticized for the same reason. The city of Rapture was such a great place that revisiting it to tell a different story felt uninspired. Episode 3 – Citizen Brown takes place in an entirely different timeline, allowing you to interact with old characters with new personalities.

Monday, February 28, 2011

Back to the Future: Get Tannen Review

Back to the Future: Episode 2 – Get Tannen
Developer: Telltale Games
Publisher: Telltale Games
Genre: Point-and-Click Adventure
ESRB Rating: T for Teen
Platforms: PC, Mac, and PlayStation 3

One of the things that made the Back to the Future series so memorable was the setting. The first film took us back to the 1955, when hamburgers were a nickel and soda shops were the hang out spot. In the second film, we were transported to the future, a world where 3D holograms came alive and cars (and skateboards) flew. In the final film, we took a trip to the old west, where Indians and cowboys were a common sight, and duels at high noon were someone’s final stand. In each of these backdrops we saw different versions of the same characters, jokes, and charm. Marty would get called a chicken, a fight would break out, and Biff would get a face-full of manure.

Thursday, December 23, 2010

Back to the Future: It’s About Time Review


Back to the Future: Episode 1 - It’s About Time
Developer: Telltale Games
Publisher: Telltale Games
Genre: Point-and-Click Adventure
ESRB Rating: T for Teen
Platforms: PC, iPad and PlayStation 3 (TBD)

In my last post, I said would be posting a review of the first episode in the five episode series of Back to the Future by Telltale Games. I posted this thinking that games almost always are released on the Tuesday of the week. Half-way through the day, I realized that Back to the Future wouldn’t be released until Wednesday, December 22 (the next day). So that afternoon, I went and saw Tron: Legacy with my brother. I will be posting a review of the film sometime during the weekend after the Christmas festivities, but I’ll also be using that time to watch the first Tron, a film I haven’t seen in over 10 years.

Thursday, October 7, 2010

Lara Croft and the Guardian of Light Review

Lara Croft and the Guardian of Light
Developer: Crystal Dynamics
Publisher: Eidos Interactive/Square Enix
Genre: Action Puzzle Platform
ESRB Rating: T for Teen
Platforms: Xbox Live Arcade, PlayStation Network, PC (via Steam)

Though not technically part of the Tomb Raider series, Lara Croft and the Guardian of Light is a great example of what can happen when fresh ideas come to a seemingly dead franchise. Available only through download, Guardian of Light takes a detour from the normal experience of Tomb Raider, setting the player in an isometric perspective. High replay value combined with local or online co-operative play makes Lara Croft and the Guardian of Light one of the best Tomb Raider games in recent years.

Monday, June 14, 2010

Mass Effect 2 Review

I originally wrote this in April for a chance to go to E3, but seeing as today is Monday and E3 festivities already kicked off starting last night, that didn't happen. However, I may get a chance to do something even more exclusive and once I get more information I'll share

Mass Effect 2 Review

Developer: Bioware

Publisher: Electronic Arts

Genre: Role-Playing Game

ESRB Rating: M for Mature

Platforms: Xbox 360, PC


Mass Effect was one of the decade’s best science fiction games. It combined RPG elements found in classic Bioware games like Baldur’s Gate with an epic space opera setting that created a galaxy of its own. Mass Effect 2 takes all the best parts of the first game and improves on the rest, taking the criticism and feedback and turning into a game that feels right and personal.