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Developer: Telltale Games
Publisher: Telltale Games
Genre: Point-and-Click Adventure
ESRB Rating: T for Teen
Platforms: PC, Mac, and PlayStation 3
One of the things that made the Back to the Future series so memorable was the setting. The first film took us back to the 1955, when hamburgers were a nickel and soda shops were the hang out spot. In the second film, we were transported to the future, a world where 3D holograms came alive and cars (and skateboards) flew. In the final film, we took a trip to the old west, where Indians and cowboys were a common sight, and duels at high noon were someone’s final stand. In each of these backdrops we saw different versions of the same characters, jokes, and charm. Marty would get called a chicken, a fight would break out, and Biff would get a face-full of manure.
So it becomes a disappointment when Back to the Future: Episode 2 - Get Tannen, doesn’t feature any of these. The story picks up immediately after the end of the first episode, It’s About Time. After saving Doc and getting Arthur McFly to testify against Kid Tannen, Marty begins to fade out of existence. He takes the DeLorean and goes back in time a few days to save his grandfather from being murdered by Kid Tannen. In the process he meets up with characters from the first episode, including Edna Strickland, young Emmett Brown, and two new characters, Trixie Trotter and Officer Danny Parker (who is alluded to as Jennifer Parker's grandfather).
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An improvement Telltale did focus on greatly was the game’s puzzles. After the seemingly effortless puzzles found in the first episode, Telltale stepped up the difficulty in Get Tannen, using more realistic logic rather than off-the-wall adventure game logic. One puzzle has you answering questions to get into Kid Tannen's speakeasy, but all the questions and answers are in code. Listening to each question carefully will reveal the answer, but only if you pay attention to the sound of each question. Once inside the speakeasy, Officer Parker wants to tell you about his problems, but only if he is in the mood. Changing the music to right tune might get him talking.
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