Showing posts with label assassin's creed. Show all posts
Showing posts with label assassin's creed. Show all posts

Tuesday, June 10, 2014

Assassin's Creed Unity features co-op and crowds

While Assassin's Creed is an annual franchise, it still finds way to set itself apart each year. This year's Assassin's Creed Unity does that by moving the setting to Paris during the French Revolution and introduces a new assassin, Arno Dorian. Unity has a big focus on crowds, as can be seen in the singleplayer demo above. Navigation seems to be streamlined as well, making the transition from rooftop to ground quicker and smoother. But Assassin's Creed Unity also incorporates a co-op feature, a natural evolution of the Wolfpack mode from Assassin's Creed 3, allowing you to go on missions with three others to create interesting and new assassination techniques. You can see a demo of a co-op mission below. And because Assassin's Creed games always have trailers set to succinct music, you can also watch the Assassin's Creed Unity cinematic trailer set to Lorde's cover of "Everybody Wants to Rule the World." Assassin's Creed Unity releases for the Xbox One, PlayStation 4, and (tentatively) PC on October 28.

Thursday, January 16, 2014

Diary of an Assassin - Twelfth Entry

Welcome to Abstergo Entertainment.

Every Assassin’s Creed game has some kind of modern-setting component to it. The first Assassin’s Creed had small intermission sequences with Dr. Vidic and Lucy resulting in a more-questions-than-answers ending with cryptologic glyphs. Assassin’s Creed 2 had Desmond training to become an assassin leading up to a confrontation with Dr. Vidic once again during the end credits. Assassin’s Creed: Brotherhood had you renovating the Villa Auditore and traveling under the Coliseum to Santa Maria in Aracoeli.

Assassin’s Creed: Revelations took place entirely within the animus with the exception of a cutscene at the very end. Assassin’s Creed 3 finally realized Desmond as an assassin in the modern day, jumping off skyscrapers in New York and a mission in Brazil before heading back to Abstergo to rescue Desmond’s father and take out Dr. Vidic.

The modern setting of Assassin’s Creed 4: Black Flag takes place at Abstergo Entertainment, the game studio branch of Abstergo that’s hinted in the multiplayer mode of Assassin’s Creed 3. You play as a nameless employee gathering memories from a ‘generous donor’ (Desmond) to create a new pirate game. Yes, this effectively means Black Flag is taking place within itself as Abstergo Entertainment is a weird pseudo-replacement for Ubisoft Montreal, even though it’s specifically noted that Abstergo Entertainment is working with publisher Ubisoft.

It sounds bizarre and silly, but it works meticulously. The studio is littered with copies of Assassin’s Creed 3 and Assassin’s Creed 3: Liberation, a few nerf guns, even an Assassin’s Creed 4: Black Flag art book. They even take it a step further; as you explore the studio, you’ll find market research and focus group testing on prospective protagonists for their next project, as you can see above. It’s probably the most fantastically simulated game studio I’ve ever seen.

What makes this all work as a premise is the perspective. Whereas in previous games you’ve always played from an assassin point of view, Black Flag is through the eyes of templars. They view themselves as the ones doing good, with the assassin order corrupting minds. Ultimately though, the modern day story is a stop-gap. By the time you finish scrubbing through Edward Kenway’s memories, and a trailer is produced for the project you’re working on, the only thing that’s happened between the templars and assasssins is you handing off some Abstergo data to Shaun and Rebecca.

Thursday, January 9, 2014

Diary of an Assassin - Eleventh Entry

Assassin’s Creed 4: Black Flag doesn’t waste any time introducing you to Edward Kenway. With the sound a boom, you’re on the deck of a ship, cannons firing back and forth in the middle of a storm as Ubisoft puts its naval combat front and center. There’s no cutscene to show who his family is, where he came from, or what his motivations are. Kenway is a pirate, out for riches and himself and that’s all you really need to know about him.

There is an exception to this, of course. There are a few flashbacks to his earlier life with his love Caroline Scott, showing how her father didn’t approve of Kenway. It’s a stark contrast to compare Kenway to the other assassins of Desmond’s lineage. I spent a good chunk of time getting to know Ezio’s family, and in turn, their deaths being his motivations for becoming an assassin. I spent even more time with Conner and his family. I spent time as his father, Haythem Kenway, Edward’s son, as Conner when he was a child and Templars killed his mother, as a teenager, and as an adult.

Altair is the only assassin who comes close to having as little backstory as Edward. I know Altair was a master assassin, before being demoted to a novice for breaking the assassin’s creed and essentially being too cocky, but before that, not much is known.

The short introduction to Edward is a far cry from Conner’s introduction in Assassin’s Creed 3, and almost feels like a direct response to it. For the most part, I liked Assassin’s Creed 3, particularly it’s time and place during the American Revolutionary War. But its long, drawn-out, and unreliable introduction set a pace that made the rest of it feel arduous. It’s near eight-hour introduction left me feeling like I was already halfway done with it before even starting. Assassin’s Creed 4: Black Flag slims the introduction to Edward and the Caribbean down to maybe three hours. Once you get your ship, it’s clear sailing from there.

Through the process of completing missions, recruiting crewmates, and upgrading your ship, it’s almost glaringly obvious Edward was written to invoke the vibe of Ezio, and I’m ok with that. Ezio is, without contest, the best protagonist the Assassin’s Creed series has seen, no small thanks to having three games dedicated to him. But Edward Kenway nicely fits in at no. 2. His selfish attitude and lust for wealth is just what was needed, and the way he plays sides, assassins and templars, makes his tale intriguing and unique among Desmond’s ancestor.

Intriguing and unique are also the words I would use to describe the real world setting of Assassin’s Creed 4: Black Flag, and it’s probably the thing I’m most excited to talk about, but I’ll save that for the next entry.

Tuesday, December 10, 2013

Diary of an Assassin - Tenth Entry

Well, it seems like the Assassin’s Creed franchise decides when it’s time for me to upgrade. I originally started writing this series because I had to upgrade my computer to be able to play the first Assassin’s Creed. Since then I’ve played through all five games, seeing the changes from one to the next, with each one playing silky smooth. That is, until Assassin’s Creed 4 Black Flag.

From the first scene, Black Flag told me, “Hey, I’m going to tax your system.” The naval battle at night in the rain chugged along; dipping to 30 frames per second at times, no thanks to the way the AnvilNext engine handles vertical sync. I spent about a week at the area above tweaking settings, trying different anti-aliasing options, seeing if I could squeak out extra frames by turning down shadows, foliage, god-rays, and other environment effects.

I built my computer in November 2011, and by 2013, it was already showing signs of age. So I did what I thought any other PC player would do gain a bit of power without spending extra money: I overclocked, further. When I built my system, I overclocked my i5-2500K from its factory setting of 3.3GHz to 4.0GHz with a third-party cooler. This was my first time ever trying to overclock something, so I thought that was decent. Doing more research, I found the i5-2500K was stable enough most people could overclock to 4.0GHz using just the stock cooler, and with third-party coolers, it could reach up to 4.8GHz.

In order to make sure conditions were right for overclocking, I cleaned out my system of any dust or particles, cleaning up around the desk area, and in general making the area cooler for the system to run. With that, I bumped up the CPU to 4.5GHz and ran a few stress tests to make sure it was stable. Once it was, I also dug into overclocking my EVGA GeForce GTX 570. I used MSI Afterburner to bump it up from its default settings of 732MHz core clock, 1464MHz shader clock, and 1900MHz memory clock, to a core clock of 850MHz, 1700MHz shader clock, and 2000MHz memory clock.

What this all essentially means is I gained about 10-15 extra frames per second while playing Assassin’s Creed 4 Black Flag, making gameplay range anywhere from 45 to 60 frames per second, which makes for a vastly better game experience. I also was able to stave off having to upgrade for another few months until Watch Dogs releases.

Friday, February 8, 2013

Diary of an Assassin – Ninth Entry

Note: As I have now moved into the recently released Assassin’s Creed 3, these diary entries will contain spoilers about gameplay and story. Please read cautiously. If you do not want these things spoiled, please read after finishing the game.

Assassin’s Creed 3 ends in a weird place. Desmond is dead. The earth and its population are safe from the solar flare through a global aurora borealis. And Juno is free, planning her rise to power to conquer humans once again.

Ubisoft announced yesterday during their Q3 2012 earnings call that Assassin’s Creed 3 sold over 12 million copies worldwide, making it the most successful entry in the Assassin’s Creed franchise. Following on that note, Ubisoft CEO Yves Guillemot stated a new Assassin’s Creed game will be coming Ubisoft’s 2014 fiscal year, which runs from April 1, 2013, through March 31, 2014.

Monday, December 17, 2012

Diary of an Assassin - Eighth Entry

Note: As I have now moved into the recently released Assassin’s Creed 3, these diary entries will contain spoilers about gameplay and story. Please read cautiously. If you do not want these things spoiled, please read after finishing the game.

Assassin’s Creed 3 may weave a story of the end of the world and its, although shaky, resolution with the history and founding of America, but it actually wields an intriguing and familiar tale about fatherhood. That may sound like a reference to the time and place of Assassin’s Creed 3 during the American Revolution and the interaction with America’s forefathers, but it actually has more to do with Williams Miles and Haythem Kenway, the fathers of the protagonists.

Set nearly 250 years apart, Williams and Haythem share similar qualities and attitudes as a farther. Both figuratively sacrificed their children for their own beliefs and goals. Haythem may well be Connor’s father, but he is more concerned about furthering the Templar cause in the colonies than taking an interest in his son. The writing doesn’t explain it well enough, but Haythem does know Connor is his son. He just doesn’t seem to care, at least until later in the game. In Williams’s case, he focused so much on following the order and protecting his family from Templars he lost sight of what was important to him, driving his son Desmond to run away and establish his own life in New York City as a bartender.

Besides their struggles balancing their goals and families, both men spent time away from their children, through either their own choices, or the choices they forced onto their children, before reuniting with them under uncertain circumstances. Haythem assumingly abandoned Connor, leaving him in the hands of his mother where he grew up in the Mohawk tribe. When he became an assassin, Connor did he meet with his father again, if only briefly, as part of his goal to eliminate the Templar influence in the colonies. Desmond, on the other hand, willingly left his father and family. After waking up from his coma in Assassin’s Creed: Revelations, he reunited with his father along with Rebecca and Shaun, spending time in the modern day reconciling with Williams on much happier terms than Connor did with Haythem.

I call the themes of fatherhood in Assassin’s Creed 3 familiar because the back half of the narrative oddly follows the steps of Return of the Jedi nearly exact. Connor, after encountering his father, tells Achilles, whom Connor refers to as the old man, he thinks he can convince his father to agree to a truce between the assassin order and the Templars. Achilles warns Connor despite his feelings of misplaced sentiment, he must find and kills his father. Connor eventually does kill his father, only to chase down and kill Charles Lee, the last threat behind the Templar’s influence in America.

In Return of the Jedi, Luke, after encountering his father Darth Vader, tells Yoda he thinks he can redeem his father back to the Light side and end the fight between the Jedi and the Sith. Yoda warns Luke he must find and defeat Vader regardless. Luke eventually does defeat his father, who in turn kills the Emperor, the last threat behind the Sith in the galaxy.

There are obvious comparisons to draw between the two. Connor is Luke, Haythem is Darth Vader, Achilles is Yoda, and Charles Lee is the Emperor. There are slight differences, but it’s astonishing how close they come. I’m not sure if it was intentional or just a coincidence by the Assassin’s Creed writing staff, but it’s interesting to see the parallels between the two. Regardless, the similarities between Williams and Haythem seem conscious and redeeming, even if the end of Assassin’s Creed 3 is a bit rocky and hokey.

Wednesday, December 5, 2012

Diary of an Assassin – Seventh Entry

Note: As I have now moved into the recently released Assassin’s Creed 3, these diary entries will contain spoilers about gameplay and story. Please read cautiously. If you do not want these things spoiled, please read after finishing the game.

The Assassin’s Creed series has always had two main protagonists: Desmond Miles, the kidnapped bartender who escaped under the wing of the modern-day assassins, and the character from which he relives memories through the animus. In the first Assassin’s Creed, this was Altair. In Assassin’s Creed 2, Brotherhood, and Revelations, it was Ezio.

With few exceptions has there been a third playable character. Assassin’s Creed 2 had a short sequence where Altair was playable. Assassin’s Creed: Revelations had specific missions tied into the story where the player took the role of Altair instead of Ezio.

Tuesday, November 27, 2012

Diary of an Assassin – Sixth Entry

There tends to be one question many people ask upon completing Assassin’s Creed: Revelations: What was the revelation?

The premise that Assassin’s Creed: Revelations would not only end the Ezio storyline of the series, but also simultaneously reveal the franchise’s secrets to the player, was a lofty goal. To a certain point of view, Ubisoft achieved that goal. It all just depends on which secrets you’re talking about.

The main narrative Revelations, Ezio traveling to Constantinople in search of a way to gain access to Altair’s library, gives good closure to the character, setting up for a big reveal of what secrets the library holds. However, after finding all the Masyaf keys and opening the library only to discover it’s not a library, but a vault holding the body of Altair and another apple of Eden, Ezio turns back saying he’s “seen enough for one life.” The fact the vault holds another piece of Eden isn’t much of a revelation as we saw at least 28 pieces of Eden spread across the world at the end of the first Assassin’s Creed.

Maybe it’s the reveal of who Desmond Miles actually is. Through the collection of animus data fragments and the animus island, I was able to dig deeper into the past of Desmond in what seemed to be an animus data construct. Sadly, this section of gameplay was probably the worst part of Assassin’s Creed: Revelations, combining a first-person perspective with platforming to complete what felt like test chambers from Portal. It doles out bite-sized pieces of backstory, most being what one could extrapolate from the first few conversations Desmond has with Lucy and Warren at the beginning of Assassin’s Creed when he says things like, “I’m a bartender, for Christ’s sake! What do you want me to do, teach you how to mix a Martini?” and, “I'm not an Assassin... not anymore.” It’s ancillary information, but nothing too shocking or surprising.

Looking at it from an unlikely approach, could the explanation of subject 16 in the Lost Archives DLC be the big revelation? Before Assassin’s Creed: Revelations, players only knew him as subject 16, the person who explored the animus before Desmond. But this is the first time we have a name and face to connect to subject, let alone an entire backstory for him. It might be a nice chunk of story for Assassin’s Creed fans, but I hardly think Ubisoft would relegate the subtitle of a game to part of its downloadable content.

When the credits finally rolled on Assassin’s Creed: Revelations, I realized exactly what the revelation was. It wasn’t the reveal of a second apple of Eden, or that the library was actually a vault. It was the discovery of the vault of the first civilization. That may not seem like much to the player, but for the characters of the series, this is what the assassin’s order was looking for since the first game. The ones who came before worked on projects to stop to incoming solar flare, but they proved fruitless. The result of those projects where transmitted to a central vault underground somewhere in America, where the series picks up for Assassin’s Creed 3.

Saturday, November 17, 2012

Diary of an Assassin – Fifth Entry

At the end of Assassin’s Creed, Altair is a strong, stoic, idealist. He is the type of person who would make a great teacher. He was born into the assassin’s guild, and it’s surrounded him his entire life.

Ezio, on the other hand, is a charming, funny, and energetic person. Loyal to the core, he’s someone who you’d want to have as a childhood friend. If you were in trouble, he’d always have your back.

As I trek through Assassin’s Creed: Revelations, and having just recently finished the first Altair memory, I finally agree with the consensus that Ezio is the better character of series. That’s not to say Altair isn’t an interesting character, but Ezio is more relatable, likeable, and shows more emotion, giving players a reason to care.

I say finally agree because, having an outside perspective from not playing the series at the time, it seemed like Altair was swept under the rug. To me, it was odd Ubisoft would drop Altair as a character so quickly after only one game. Through some misguided and unfounded loyalty, it felt like a betrayal to a character they established and then left out to dry. However, writing these diary entries and playing through the series back to back shows how wrong I was not only in character development, but also in narrative.

While he may not have been the main playable character, Altair didn’t leave the series at all. In fact, since the first game Altair has become almost legend in games’ narrative. In Assassin’s Creed 2, Mario, Ezio’s uncle, tells him of Altair’s armor, and how only someone more powerful than he could claim it. The entire plot of Assassin’s Creed: Revelations revolves the secrets inside Altair’s vault.

Returning to play and learn more as Altair feels a bit like coming full circle. I started the series with him, and now I finally get to see the conclusion of both his and Ezio’s story.

Monday, November 12, 2012

Diary of an Assassin – Fourth Entry

I finished Assassin’s Creed: Brotherhood last week and have spent the time since thinking about how I wanted to discuss it. On the surface, Brotherhood is better than it deserves to be. It’s a game that epitomes the phrase, the whole is greater than the sum of its parts. Many look at Brotherhood as the best game in the Assassin’s Creed series. I may not agree with them fully, but the important aspects are worth pointing out.

In that time I’ve spent thinking about Brotherhood, I looked at it from both a narrative and gameplay perspective.

Monday, November 5, 2012

Diary of an Assassin – Third Entry

I can see why people often recommend starting with Assassin’s Creed 2.

First off, Ezio is a much more likable character than Altair. He’s charming, humorous, less dogmatic, and unafraid to show the spectrum of emotions. The cities feel more vibrant and colorful thanks to the renaissance backdrop, and the narrative is more expansive with less repetition. Lastly, and I believe this may be appreciated more now than when it first released, the music is amazing. While Jesper Kyd has a resume of composing music for games starting back in 1989, I don’t think his talent was as highly regarded as it is until his work on Assassin’s Creed 2. Like the themes from other game themes including Battlefield, Mass Effect, and Uncharted, the Assassin’s Creed theme will be one I remember for years.

However, I believe starting with Assassin’s Creed 2 depreciates its value. The Twitter pitch is everything is better; combat is smoother and gives more control, climbing up buildings is faster and traversal on rooftops is even more fluid, and the story is interesting enough to make you actually want to learn more about the characters. Skipping the first game and jumping directly into Assassin’s Creed 2 doesn’t give the player a position to see the leaps and bounds of change, both literally and figuratively. Assassin’s Creed may be a repetitive game, but it will give you a much bigger appreciation of the things added and changed in Assassin’s Creed 2.

And without rehashing what’s already been said about the ending, it is indeed spine-chilling when Minerva looks directly at the camera and utters the name Desmond.

Saturday, October 27, 2012

Diary of an Assassin – Second Entry

Oops, I already completed Assassin’s Creed. It only took me 15 hours, though I suspect further sequels will take substantially more time. The visuals and mechanics still hold up five years later, though it is not without faults, Assassin’s Creed is still a spectacular first dive into an open world setting.

The introduction and tutorial seemed exceptionally long, however. After the 17-part tutorial introduces nearly every weapon and technique, only to become available after you complete certain key missions, making me wonder why the tutorial is overly long in the first place. When each new weapon or technique unlocks, the option to practice them in training becomes available to get a feel of how they work in combat, making the first tutorial unnecessary.

I’m a bit sad after finishing Assassin’s Creed I won’t see Altair until Revelations. His character arc felt redeeming. When first introduced in Solomon’s temple, I didn’t like Altair. He’s a jerk playing by his own rules and didn’t seem to deserve the title of assassin as he strolled up in plain sight, not even trying to hide in the shadows unseen. Those first few moments took me longer than it should because I was looking around the room, thinking to myself, I shouldn’t just walk up to him, right? But when he’s stripped of his rank and title, his build up back to master assassin is earnest and not without effort.

Once I get out into one of the three cities, though, exploration shines. Free running through the streets of Jerusalem, galloping from rooftop to rooftop, and jumping into piles of hay is so satisfying. Comparing the difference between the old Tomb Raider games where most platforms were based on a grid cube system to seeing Altair run and jump off a building at angle, land on a platform hovering above the street, keep his momentum as he jumps off again, only to land in a roll on another rooftop is simply amazing.

I can plainly see how people describe Assassin’s Creed as repetitive. Effectively, each mission breaks down into a monotonous process: head into town, find the informant, climb towers until you can find and complete any three combination of pickpocket, interrogate, or eavesdrop, return to informant, assassinate target. While the PC version has a dash of variety for side missions with informant missions, they are often more difficult than your run-of-the-mill pickpocket or eavesdrop. Tearing down merchant stands while being chased by guards, losing line of sight with the guards, then making it back to the informant in time can be harrowing.

Besides the repetitiveness, pacing felt fine right up until the end. Making my way through the funeral was tense enough, but once I discovered my target had already fled I head off into the hills to find him, going through wave after wave of soldiers. Combat certainly isn’t the lowest point of Assassin’s Creed, but it still feels a bit clunky when taking on crowds of guards and soldiers. Then I still had to head back to my town to take out my master. It feels like a case of, and then, where each final objective delivers another final objective.

If this were 2007 I would talk more about the ending and the writing on the walls, but seeing as the series goes on and more of it is - hopefully - explained in later games, I’ll save that discussion until I have more information. Now that I’m done with Altair for a while, time to dive into the dark middle chapter of the series, Assassin’s Creed 2.

Tuesday, October 23, 2012

Diary of an Assassin - First Entry

I never played an Assassin’s Creed game. Well, that’s partly true. I played about the first hour of the first game when it released in 2007 on my, at the time, single-core CPU and AGP graphics card. I only played the first hour because the game chugged along in what seemed like slow motion, effectively killing any exciting moments the game had to offer. The system I was playing it on was built before the transition to dual-core and quad-core chips, and before PCI-e cards were a thing.

Fast forward five years later, we’re barreling towards the release of Assassin’s Creed 3. In both an effort to catch up before the release of the newest game, as well as see if the games in the series still hold up, I’m going to be playing through the entire series leading up to the release of Assassin’s Creed 3 for the PC on November 20. That means Assassin’s Creed, Assassin’s Creed 2, Assassin’s Creed: Brotherhood, and Assassin’s Creed: Revelations. Four weeks, four games.

Going through previous entries in a series before the new one comes out isn’t a new thing for me. When The Dark Knight Rises released, I watched Batman Begins and The Dark Knight the weekend before. However, I’ve never done this with games. There’s a very real possibility I could totally burn out on the series before Assassin’s Creed 3 releases. I’m willing to take that risk.

I’ll be updating my progress through these entries pointing out what still works in each game, how the series changes from release to release, and how the meta-narrative connects. But first, it’s time to step into the shoes of Altair Ibn-La'Ahad.

Tuesday, June 19, 2012

The summer of RPGs

The temperature reached 98 degrees yesterday, giving way to the start of the summer season. This means two things: Game releases will quickly slow down, as evidenced by this week’s release of Quantum Conundrum and Spec Ops: The Line next week, until they pick back up in late August, and I have a ton of games to write about from E3.

Tuesday, January 3, 2012

Welcome to the Future (Present?)


You may have wondered where I’ve been lately. Maybe you haven’t. In either case, I can tell you it’s been enjoying the hell out of Star Wars: The Old Republic (as evidenced by my Ratpr page). But before that, during beta, it was a different story.

After receiving my beta key in late October and downloading the client, I fired up the game to see how well it would work on my system. The game promptly greeted me with a critical error. It confirmed my fears; the computer I built in 2005 would not run this game I planned on playing for the next several years.

Monday, May 30, 2011

New Sanctuary Relaunch

Today marks the official relaunch of New Sanctuary. You can now access this site through its new address: www.newsanctuary.net. You’ll also notice more feature articles in the next few weeks in addition to the news articles.

This time of the year is big for gaming. E3 is just around the corner and I’ll be there to cover as much as I can. I’ll be working with the Darth Hater crew so you can expect lots of news and coverage for Star Wars: The Old Republic. You’ll see coverage for other games including Dead Island, BioShock Infinite, Jurassic Park: The Game, Mass Effect 3, Assassin’s Creed: Revelations, Batman: Arkham City, Battlefield 3, and Call of Duty: Modern Warfare 3.

You’ll also see news coverage the big press conferences for Microsoft, Sony, and Nintendo, where we’ll hear more about Sony’s NGP and Nintendo is expected to unveil its new HD-ready console.

There is a lot more content coming through the end of this year so be sure to make New Sanctuary your new home.

Sunday, May 22, 2011

Weekend Edition - What I'm Playing

The year-long video game release schedule is one that is constantly in flux and confusing to me. Not all of it is so alien. Games released during the months leading up to Christmas are logical. This year’s holiday schedule is so jam-packed that it’s a wonder if we’ll have enough time to play the same game for more than a week. This year we’ll see Call of Duty: Modern Warfare 3, Uncharted 3: Drake’s Deception, The Elder Scrolls V: Skyrim, Battlefield 3, Twisted Metal, Batman: Arkham City, and Assassin’s Creed: Revelations, all in this year’s fourth quarter. That's a lot of heavy hitters in a short amount of time. The months after the holiday make sense as well. People that received money as a gift want to go out and spend it.

Thursday, May 5, 2011

Assassin's Creed: Revelations Revealed

Last year’s release of Assassin’s Creed: Brotherhood was almost exactly one year from the release of Assassin’s Creed II. At the time, Ubisoft Montreal’s Jean-Francois Boivin told Eurogamer that they intended to give the series a year off and that there wouldn’t be a new Assassin’s Creed title in 2011.

Some where along the way things changed, because today GameInformer unveiled the cover for their June issue, revealing Assassin’s Creed: Revelations. The first screenshot released can be seen above.

The new game will feature the main characters from previous Assassin’s Creed games, Altaïr, Ezio, and Desmond, and how each character ties together the story. Ezio will travel to a new setting in the city of Constantinople during the reign of the Ottoman Empire. Revelations will also introduce new weapons and tools, changing the way combat and travel work in the game world. New customizable options for the returning multi-player are also hinted at.

Very little details were given but we know that Assassin’s Creed: Revelations will be coming for the Xbox 360 and PlayStation 3 with simultaneous release on the PC sometime this November.

Monday, May 2, 2011

New Assassin's Creed Coming Soon?

Similar to the reveal of last year’s Assassin’s Creed: Brotherhood, the newest title in the Assassin’s Creed series may have been revealed early.

Last Friday, Enosh on the NeoGAF forums took a screenshot of the Assassin's Creed Facebook page, showing marketing material to promote a new Assassin’s Creed title. The materials were promptly pulled, but not before the image above was found, and speculation began.

Earlier in the month, Ubisoft said a new entry for the franchise would be coming this year, but has yet to official say what the new game will be.

Assassin's Creed production manager Azaïzia Aymar took to Twitter to promote the Facebook page, suggesting that more details will be released as the page gains more “Likes.” Current speculation says the new title will see the return of Altair, though beyond that is unknown.

Today Ubisoft released three obscure videos on the same page, tempting fans to discover their meaning and share them through various social media outlets. More information is sure to come over the next few months as more details are released.

Wednesday, November 17, 2010

2010 VGA Picks



The list of nominations for this year’s Spike Video Game Awards was released today. After going through the list, it really reminds me of how much of a great year in gaming its been. While there are some obscure nominations (Danica Patrick as Herself in Blur for "Best Performance by Human Female”), generally all the nominations I agree with. So while these might not become actually winners, they are who I would choose.