Deus Ex: Human Revolution, however, looks to bring back the PC experience that so many lauded from the first game. Julien Bouvrais, Eidos-Montreal’s Director of Technology, explained some of the features in the PC version to Gamespy, “First off, Nixxes developed a DX11 renderer that is used on the PC, when available. We did leverage this by adding several features you will see when you have DX11 hardware on your PC: real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD's Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customized for your gaming habits.”
Bouvrais even goes as far to say that the PC is the best version, “We are obviously a little biased, but for us here at Nixxes, the PC version really is the version you should play. The extra depth you get from 3D or EyeFinity, and the extra crispness of the enhanced resolution, effects, and frame-rate, really give you superior visuals. And the speed and accuracy that you get from playing with mouse and keyboard compared with a gamepad, at least for me personally, makes it a pretty easy choice.”
The PC version of Battlefield 3 is shipping with the capability of handling 64 players in multi-player, where as the console version will only be capable of 24 players. Besides the additional single-player and co-op modes, Battlefield 3 will also use Battlelog, a social system that allows players to organize their matches among friends with support to form squads and clans outside of the game. After unanimously winning Best of Gamescom 2011, Battlefield 3 looks to re-establish the PC as the cutting edge in gaming technology.
During the same weekend as Gamescom, GDC Europe took place where Epic announced they are working five new games, all targeted for the PC. Epic President Mike Capps revealed the announcement at the end of a panel nothing that, “It's nice to target the PC as a primary platform again, not just for ports.” Though they didn’t announce any details about the games, they did note that none of them related to the Gears of War franchise. Capps also hinted that these games might be smaller in scope, “At Epic we didn't multiply the studio size by five when we started working on these multiple projects, so you can make some assumptions about the size of those projects.” They also announced that the Unreal 4 engine is currently in development.
All of these games and projects in development focusing on the PC are great, but it begs the question, why now? It could be this late into the life cycle, the separation of quality between consoles and PC is becoming bigger. It could be that a powerful PC today is significantly less expensive than it was when the latest generation of consoles released. It could be the viability of a PC control scheme; more times than not, games allow rebinding keys to suit the player’s preference. Using a mouse provides more precision than an analog stick, controllers are always an option, and gimmicky motion controls shoehorned in are non-existent. Thanks to Steam and other online storefronts, digitally published games are cheaper than physical copies, allowing publishers to sell more and customers to find better deals. Electronic Art’s first quarter 2012 fiscal year results show their Non-GAAP figures earning more revenue on PC than either console. The PC is an open platform meaning no licensing fees, and games don’t have to adhere to rules or strict guidelines. The PC is once again returning to the spotlight, not in superiority, but in equality.
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