Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Monday, January 23, 2012

I’m ready to step into the Kingdoms of Amalur



Last week the demo for Kingdoms of Amalur: Reckoning released for the Xbox 360, PlayStation 3, and PC. This game wasn’t on my radar until I sat down for a presentation of it at E3 2011. I have a feeling this is the RPG many non-RPG fans have been waiting for.

Reckoning is the first game to be released from the developer 38 Studios founded by pitcher Curt Schilling. However, Schilling isn’t the only big name behind the game. Famed fantasy writer R.A. Salvatore wrote a 10,000-year history for the game as well as the upcoming MMO project codenamed Copernicus. Todd McFarlane, creator of Spawn, worked as art director on the game, and the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, Ken Rolston, served as executive director for Reckoning.

Looking at the game, it could be labeled it as a derivative fantasy RPG. It’s based in a fantasy setting with elves, gnomes, magic, and swords. But the feature that stands out above the rest is its combat. It’s been described as someone putting the God of War combat system in an Elder Scrolls game. After playing the demo, it plays more like Darksiders meets a hybrid of Fable and the Elder Scrolls. Combat is fast, fluid, and dynamic. I can’t think of another RPG that allows you to sneak attack an enemy, juggle him up in the air, fire several arrows at him while still in the air, and slam him down to the ground with a giant two-handed mace.

Reckoning also takes a cue from Skyrim, as there are no classes in the game. Instead, it uses a destiny system that effectively lets you choose your class at the end of the game, rather than the beginning. During the game, you can freely switch weapons on the fly to create hybrid combos. Feel like mixing the sneak attack of daggers with the burst damage of magic? The destiny system allows you to shape your character to how you want to play, whether it’s with a two-handed sword or with a bow. The fun part comes from experimenting with these different combinations and unlocking different destinies to see which playstyle fits you best.

I have to commend EA, 38 Studios, and Big Huge Games for putting out an exceptional demo, especially on PC. It’s refreshing to play a demo again; the last quality demo I can remember was the Bulletstorm demo released in 2010. Even after finishing the tutorial, and outside areas of the demo, you’re given an extra 45 minutes to explore and experiment, whether that’s following up on the quests or stalking and killing NPCs in town.

The demo is free and available on both Origin and Steam for PC, as well as the Xbox Marketplace and PlayStation Store. You’ll also unlock items for Mass Effect 3 when you play the demo as part of a cross-promotion. Kingdoms of Amalur: Reckoning will be available on the Xbox 360, PlayStation 3, and PC on February 7.

Friday, May 21, 2010

This Is Why We Can’t Have Nice Things

I’ve been on a mission the last couple months to play some of the great games that I’ve missed. Either by reason of just not bothering or not having time, these were games that received great scores and reviews. Some were even Game of the Year. Sadly, I’m reminded why I skipped several of these games; they are all too short.
I created a list a while back of great games I had missed that I wanted to catch up and play. Some of these included
games I talked about last time (Mass Effect 1 & 2, Fallout 3) but some were critically acclaimed games. The rest included Batman: Arkham Asylum, Bioshock 2, and Splinter Cell: Conviction. I also have not played Assassin’s Creed 1 or 2, but I haven’t felt inclined to play an open world collect-stuff game.

Monday, May 3, 2010

RPGs and Los Links

I haven't updated in a while. In part that's because I've been busy with other projects (including one that I will be able to talk about hopefully in a week here). The other part was because I've been trying to find topics to write about. I don't really feel like I should write about just anything on here, and that if I bring something up, I should have something significant to say about it, so it’s not as easy to find topics as you would think.