Wednesday, January 30, 2013

The difference between games and non-games

Right around the time game of the year announcements started appearing, a small discussion took place about the validity of the awards. This isn’t anything new; debates about whether a game is worthy of the title game of the year happen every year, and most of it is subjective. But this time it wasn’t a debate about whether the titles should be called game of the year, it was whether they should be called a game.

Tuesday, January 15, 2013

Finding a good home for THQ's games

Look, there’s a reason I would be a terrible analyst. THQ is done. After filing for Chapter 11 bankruptcy at the end of last year in an attempt to sell the company to Clearlake Capital Group for $60 million, the judge governing over the filing sided instead with a group of creditors and US trustees. They objected to the sale, claiming the 30-day window was not long enough to provide other companies a chance to offer a bid. The result means THQ will be auctioned off piece by piece next week on January 22. Whether that means by franchise, studio, or both is unknown.

Monday, January 14, 2013

The next three months of Japanese games for a PC gamer

PC gaming has never had the same kind of relevance consoles do in Japan. Publisher-funded games tend to lean toward Xbox 360 and locally developed PlayStation 3 titles, with PC versions of those games being far and few between. When a PC version does release, it usually releases months or years after the console counterparts, or arrives as port with questionable quality.

Monday, December 31, 2012

Ten Best of 2012: Mass Effect 3

Can a computer make you cry? That was the question posed by an Electronic Arts magazine ad in 1982. It might seem like a misguided metric today, but if a game is capable of making the player cry, it shows how much the game resonated with them on an emotional level, as well as how much of themself they invested in it. Mass Effect 3 was not only the first game to make me cry, it did so twice.

Friday, December 28, 2012

Ten Best of 2012: The Walking Dead

The Walking Dead is a harrowingly beautiful, emotionally intense game. It evokes the spirit of its source material (the comic series, not the television show) through its art style, writing, and characters. Lee Everett is probably the best use-case for a potentially silent protagonist, offering interesting options whether responses are moral, amoral, or non-existent. The cast of characters offer enough variation there is always someone among the group to like. The relationship between Lee and Clementine is one of protection and security, driving players to care enough that they’ll do things they otherwise wouldn’t to defend Clementine and keep her safe.

Thursday, December 27, 2012

Ten Best of 2012: XCOM: Enemy Unknown

Despite my roots as a PC gamer, I never played the original X-COM. In fact, I never have been heavy into strategy games at all. Sure, I played them in the past, but never with any focus, or skill. I played Dune 2 and Outpost during the 1990s, with a hint of Warcraft 2. I bought Star Wars: Rebellion, mostly because it was a Star Wars, having never winning. Even on the easiest difficulty, I never beat that game. About a year after I started playing World of Warcaft, I jumped into Warcraft 3, through it was mostly for narrative as this was right before the Wrath of the Lich King expansion and the Culling of Stratholme dungeon. I tried again later with Star Wars: Empire at War, but even on the easiest difficulty, I couldn’t beat the second mission.

Wednesday, December 26, 2012

Ten Best of 2012: Diablo 3

About a month after its release, I was ready to call Diablo 3 the game I regretted buying most. Having never played either of the previous two Diablo games, I was swept up in the zeitgeist of release, looking forward to playing hours of what I essentially viewed as a single-player MMO.

Release day came, and while Error 37 was frustrating at the time, it was inconsequential to the amount of actual playtime. After a little more than 25 hours, I completed both the normal and nightmare difficulties and had a level 50 Monk. At that point I asked, what else?

Tuesday, December 25, 2012

Ten Best of 2012: Max Payne 3

It can be tremulous when a developer takes over a game series midway through. Such is the case with Max Payne 3. Originally scheduled to release in 2009, six years after Max Payne 2, the sequel was wrought through development hell until the first trailer hit in 2011. The final product, though, is a terrific example of what happens when Rockstar not only focuses their energy into a tightly knit, linear shooter, but also when a development studio takes the reigns and puts their mark on a franchise.

Monday, December 24, 2012

Ten Best of 2012: Sleeping Dogs

Sleeping Dogs is a game about additions. It doesn’t change much of the open-world crime genre made popular by games like Grand Theft Auto and Saints Row. Instead, it adds to the formula with a deep hand-to-hand combat system reminiscent of the Batman Arkham series, grand visuals, and an intriguing story from the opposite perspective of those other games.

Friday, December 21, 2012

Ten Best of 2012: Dishonored

Dishonored sounds like the fantasy mash-up of one too many genres; a steampunk stealth assassin first-person game set in a Victorian London-esque city. While it doesn’t hit all those notes, Dishonored does give players enough agency to make them feel like the outcome they received is the one they chose. Like last year’s Deus Ex: Human Revolution, Dishonored gives players the option to complete objectives either through stealth and non-lethal tactics, or with pure malicious intent leaving a trail of bodies behind them.