Showing posts with label uncharted. Show all posts
Showing posts with label uncharted. Show all posts

Thursday, December 1, 2011

2011 VGA Picks


The Spike Video Game Awards will air tomorrow on Spike TV, and while they may not be as prestigious as the Oscars, they do hold a certain weight to the game industry. Last year I wrote up my picks for the awards, and here are my picks for 2011. This year was an amazing year for games, especially in the latter half. I’m excited to see what 2012 holds in addition to the great titles releasing in the early part of next year.

Below is a list of nomination for each category. I will put my pick in bold with a small description of why I think so below it, along with any omissions I think should have been included. These aren’t predictions of who I think will win, but whom I would vote to win.

Monday, October 31, 2011

Threequel is the new sequel

As we dive headfirst into the upcoming release schedule of games, it becomes abundantly clear: there are a lot of games ending with three. Several big franchises of the current generation are hitting the end of the fabled trilogy. Generally after three the story ends, but as evident with the announcement of Halo 4 earlier this year, some franchises are too big to stop there. Is it possible we’ll see the continuation of some of this year’s big releases or will they take on new forms and explore different avenues? Perhaps the end of a franchise marks the beginning of a new one. With fewer heavy-hitters on the calendar, it could leave the door open for the introduction of new IPs next year.

Monday, October 3, 2011

Uncharted 3 Multiplayer, Courtesy of Subway

Last week Naughty Dog announced a new promotion with Subway to promote Uncharted 3: Drake’s Deception. By purchasing drinks or sandwiches at a Subway restaurant, players can win prizes and play the Uncharted 3: Drake’s Deception multiplayer a month before the game releases on November 1. It sounded decent, nothing out of the ordinary for a video game promotion; access to early multiplayer and some prizes. Then I saw this video that was originally posted on the PlayStation Blog.

In-game Subway items, game-enhancing boosters, exclusive weapons, and an in-game taunt to top it all off. There’s so much wrong here I almost don’t know where to start. How would you like to see your enemy wearing a McDonald’s t-shirt in the next Call of Duty game? The gaming culture has repeatedly refused in-game advertising, yet game developers and publishers continue to push the issue. Richard Lewis of Heaven Media pointed out, “When gamers see in-game advertising, they know that it is a source of revenue for the people that have already sold them a product and in general it has been received poorly by most players exposed to it.” The most recent incident of in-game advertising was with Eidos Montreal’s Deus Ex: Human Revolution. A post-release patched enabled ads during the game's loading screens.

The inclusion of game-enhancing boosters and exclusive weapons seem like the worst offenders to me. Player who participate in the promotion and acquire these boosters and weapons will have an advantage, if only for one round for the boosters, against evenly equipped and evenly matched players, created and uneven playing environment. For a mode that relies heavily on balanced gameplay, this concept is atrocious. Remember the uproar surrounding the Physical Warfare pack for Battlefield 3? Fans were upset that pre-order exclusive items were powerful enough to be deemed necessary. Based on the reaction, EA announced that the Physical Warfare pack would be free for everyone some time after release. These boosters and weapons aren’t looking to follow the same path. Ultimately, Naughty Dog and the Uncharted brand will suffer because of it.