Showing posts with label rainbow six. Show all posts
Showing posts with label rainbow six. Show all posts

Thursday, June 12, 2014

Destruction and tactics play a role in Rainbow Six: Siege

Like they have for the past two years with Watch Dogs and The Division, Ubisoft left their last secret for last its E3 presentation this year with Rainbow Six: Siege. After the development limbo that Rainbow Six: Patriots was in, Ubisoft decided to go back to the drawing board and create something more inspired by the tactical roots of the Rainbow Six series. Siege is a multiplayer first game that relies on teamwork and communication in a Counter-Strike styled round-based shooter. Destruction plays a big part, and though the demo above runs on the Anvil Next engine, the small scale of the environment like a two-story house allows the team to create much more dynamic destruction that can give players tactical advantages in a standoff. Rainbow Six: Siege is scheduled to release in 2015 for the Xbox One, PlayStation 4, and PC.

Thursday, November 3, 2011

Rainbow Six Patriots, innovating controls beyond motion?

Game Informer revealed the cover of their December issue today with Rainbow Six Patriots. Along with the reveal, Ubisoft released a video of early conceptual gameplay for Rainbow Six Patriots. The video, which explicitly notes it contains no actual gameplay footage, shows a home invasion by a terrorist group who kidnaps the husband to be used as a suicide bomber on the Brooklyn Bridge.

The video is a new turn for the Rainbow Six series, which traditionally could be categorized as a squad-based tactical shooter. Instead, Patriots looks to introduce more cinematic elements as well as interactive interface. The video shows small button-prompts similar to Heavy Rain, but one in particular grabbed my attention.

In one sequence, the kidnapped husband is strapped with explosives and told to hold the detonator in his hand, or else he’ll explode. In a similar fashion, the game tells the player to hold down the R2 button to convey the same feeling of tension. That prompt got me thinking about some interesting button mechanics that could be done to create artificial difficulty. Imagine having to make your way through and clear a warehouse of terrorists while keeping a button pressed. It’d create a dynamic use of control that isn’t found in most games, and doesn’t include the use of motion control.

Ubisoft didn’t offer a release date for Rainbow Six Patriots beyond just 2013. It’s expected to be available for the Xbox 360, PlayStation 3, and PC.